The screen is a fourteen-metre half-sphere left over from the building's planetarium years. It curves over you instead of standing in front of you, so the picture reaches the edge of what you can see without turning your head.
Sound runs in a full ring — twelve small speakers set around the rim, tuned so a whisper from a game reaches every seat at the same moment. The chairs lean back on a fixed frame, arranged as one circle so nobody sits behind anybody. You look up, not forward.
Co-op feels different here. When the map is above all twelve of you at once, people point at the same star, call the same turn, and lose track of where the room ends. That is the whole reason we kept the dome.
- Fourteen metres of curved screen, floor to rim
- Twelve reclined seats set in a single ring
- Wrap-around sound, level from centre to edge